Zigzag boundary when render with OpenGL
Originator: | zhoujingjin92 | ||
Number: | rdar://6468254635 | Date Originated: | |
Status: | Open | Resolved: | |
Product: | Product Version: | ||
Classification: | Suggestion | Reproducible: | always |
When render with openGL in SCNRenderer, there is zigzag boundary. Render with openGL, SCNRender as a filter in filer chains, the final result have obvious zigzag boundaries.
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